Outpost & Station Guide
In order to capture a station the system must be in dispute, that is, with no one holding its sovereignty. If your alliance holds sovereignty, you can capture the station if it is in enemy hands. If an opposing alliance holds the sovereignty, you will not be able to capture the station until the system is in dispute.
To capture the station you need to attack it. If you get the station down to 0 hit points, the player who strikes the last blow will claim it for his corporation and/or Alliance. The station can recover hit points, but to prevent takeovers you will need to protect it.
A player with the station manager role can access a special user interface at stations belonging to his corporation. Through this UI he can do the following:
* Restrict access to, and charge for, docking, manufacturing, refining and recycling based on standings.
* View the contents of all hangars at the station (can only take from or add to the hangars owned by his corp if he has the proper security role).
* View all players who have a clone contract at this station, and cancel clone contracts. Canceling a clone contract will move the player's home station to his school station.