Combat Skills

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Skills should be at least level III or level specified.

Eg: Electronics V [+5% CPU/lev]

* Drones:
o Drones V [Control 1 Drone/lev]
o Scout Drone Operation [+5km Control Range]
o Drone Interfacing [+20% Damage/Mining Yield]
o Heavy Drone Operations [+5% Damage for Heavy Drones]
o Combat Drone Operations [+5% Damage for Light/Medium Drones]
o Drone Durability [+5% Shield/Armor/Hull]
o Drone Navigation [Inc. Velocity]
o Drone Sharpshooting [Inc. Optimal Range]

* Electronics:
o Electronics V [+5% CPU]
o Long Range Targeting [+5% Targeting Range]
o Signature Analysis [+%5 Targetting Speed]
o Electronics Upgrades [-5% CPU for sensor upgrades]
o Propulsion Jamming [-5% Cap for Warp Scrambler/Stasis Web]
o Target Painting [-5% Cap for Target Painter]

* Engineering:
o Engineering V [+5% Power Grid]
o Energy Grid Upgrades [-5% CPU for PDS, RCU]

* Gunnery:
o Gunnery V [-2% Turret Rate of Fire]
o Motion Prediction [+5% Turret Tracking]
o Rapid Firing [-4% Turret Rate of Fire]
o Sharpshooting [+5% Turret Optimal Range]
o Controlled Bursts [-5% Turret Capacitor Use]
o Trajectory Analysis [+5% Turret Accuracy Falloff]
o Surgical Strike [+3% Turret Damage]
o Weapons Upgrades V [-5% CPU cost for Weapon Turrets]
o Advanced Weapons Upgrades [-5% Power Grid cost for Weapon Turrets]

* Missile Launcher Operation:
o Missile Launcher Operation III [-2% Launcher Rate of Fire]
o Missile Bombardment [+10% Missile Flight Time (More range)]
o Missile Projection [+10% Missile Flight Speed (More range)]
o Rapid Launch [-3% Launcher Rate of Fire]
o Target Navigation Projection [-10% Target Speed Factor]
o Warhead Upgrades [+2% Damage]
o Standard Missiles [+5% Light Missile Damage]
o Rockets [+5% Rocket Damage]
o Heavy Missiles [+5% Heavy Missile Damage]

* Mechanic:
o Mechanic V [+5% Hull HP]
o Repair Systems [-5% Repairer Cycle]

* Navigation:
o Navigation V [+5% Velocity]
o Evasive Maneuvering [+5% Agility]
o Acceleration Control [+5% Velocity for AB/MWD]
o Fuel Conservation [-10% Cap for AB]
o High Speed Maneuvering [-5% Cap for MWD]



Long Range Targeting allows use of:
Medium SlotSensor Booster - increases ship's Targeting Range and Scan Resolution (targetting speed)

Electronics Upgrades allows use of:
Low SlotSignal Amplifiers - increases ship's Targeting Range and Scan Resolution (targetting speed)

Propulsion Jamming allows use of:
Medium SlotStasis Webifier I - target's speed decreased
Medium SlotWarp Scrambler I - attempts to prevent target warping away

Target Painting allows use of:
Medium SlotTarget Painter I - increases the target's signature radius (faster targetting, increased amount of missile's damage is inflicted)

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